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squirmelia

Skyberries and Voidmelons or Voidberries and Skymelons


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squirmelia

NaNoWriMo Text Adventures

NaNoWriMo starts soon, and as I've been reading Twisty Little Passages, I'm vaguely contemplating writing some kind of interactive fiction/text adventure type thing for it.

Poll #1474777 Text Adventures

When did you last play a text adventure?

Before 1980
0(0.0%)
Between 1980 and 1985
2(4.0%)
Between 1985 and 1989
1(2.0%)
Between 1990 and 1995
2(4.0%)
Between 1995 and 1999
3(6.0%)
Between 2000 and 2005
7(14.0%)
Between 2005 and 2009
28(56.0%)
I've never played one.
7(14.0%)

What text adventures have you played?

What was the last text adventure you played?


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Oh, there is Interactive Fiction Writing Month in February:
http://www.instamatique.com/if/

Maybe I should stick to writing a normal novel in November.

Hunt the wumpus, colossal cave, the hobbit, HHGTG, Terrormolinos, Sphinx Adventure, Twin Kingdom Valley, Wychwood, Leather goddesses of phobos, Wheel of Fortune and a load more I can't even remember. I used to write them as well.


http://en.wikipedia.org/wiki/List_of_text-based_computer_games

Edited at 2009-10-22 03:14 pm (UTC)

Any tips for writing them?

If I do attempt to write one, I probably will end up not letting anyone play it anyway, given I don't tend to let anyone read my NaNoWriMo novels. :)

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While looking up Magnetic Scrolls games, I found them all online. *shakes fist*

Heh, yeah, the problem with reading Twisty Little Passages was that it made me want to play lots of games!

Er, sorry to be old, but what's a text adventure?

I'm confused. You're "old" (same age as me) and don't know text adventures? The most famous ones are most likely the ones by Infocom (Zork, Leather Goddesses of Phobos, Hitchhiker's Guide to the Galaxy etc.).
As the name suggests, the are text based. It starts off with a short description of where you are and you explore by typing commands (inventory, north, south, east, west, examine, get/take/pick up, use etc. the more complex the parser the more commands are available).


Do you mean like Choose Your Own Adventure?

No, no, like Fighting Fantasy! (It's why I always feel like I've won when I get to page 400 in a book)

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Choose Your Own Adventure style, or a bit more complex?

I haven't got enough room in the form to reply properly, and it looks like it didn't save my submission anyway, so here's my answers:

* I can't remember any specifically, apart from L (see below), although I've half-written a few in the past :)

* L - A Mathemagical Adventure - I first played this at school in Year 6 on the classroom's BBC Micro with classmates, and that inspired me to learn my first programming language the next year (BASIC). Unfortunately I only ever knew the game as simply 'L' until recently, when I grabbed a copy of it and a BBC Micro emulator and played it all the way through. They've re-released it as a Windows application now, still text based I believe, for this generation of schoolchildren. :)

I have suddenly remembered that I half-wrote some when I was at school also! I got bored of writing them pretty quickly though. I can't even remember what they were about though or even what language they were in. I remember more sitting there in class, writing bits of code on paper, when I should have been paying attention.

I thought about this last year, as I toy with writing IF a lot, mostly in Inform. I still think it would be an interesting idea but I'm not sure I would use the standard text adventure format, just because it makes it very hard to get the word count; you're having to think all the time about the relationship between all of your descriptions and the objects that they represent, and code them too. Unless it's a very boring piece of IF.

One thing I *might* suggest, though, is a more choose-your-own-adventure style of IF, along the lines of Japanese "dating sim" style RPGs - I did some research on the systems for those recently. Technically known as "visual novels". There is a package called Ren'Py which is very straightforward to write in, and while it assumes you'll want to have graphics involved, you don't have to.

I think this would make it a lot easier to get the word count down as you can effectively write a standard novel and put a bit of plot branching in it. Some people write "kinetic novels" in the format which aren't interactive at all.

in fact if you don't do this, I might, or even if you do

If you have not played violet, do. It is motherfucking awesome.

"Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008]"

Ha, yes, I think I should play it. :)

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Oh, if we're including more choose your own adventure stuff, I should also have included Kim Newman's "Life's Lottery" from a few years back. And of course, there's that one I wrote a couple of months ago.

This is genius. I've been following Emily Short lately, quietly getting inspired to do something similar, but I hadn't considered doing it for NaNo.

What would you write it in? I don't think I've got the patience to write my own parser; there seem to be a couple of choices out there, but none look wholly satisfactory. I'd want the end result to be fully playable in a browser.

It was years overdue, but you can now easily play any .z5 Inform adventure online through Parchment. (There are also some Java and Flash interpreters out there, if you want something a bit swisher to embed on your website.)

dumb question time JOdi

what is a text adventure?
http://en.wikipedia.org/wiki/Interactive_fiction
like LInk & Zelda for Nintendo in teh late 80's early 90's and I think 20'000 leagues under the sea for a TRS 80 in the late 70's/ way early 80's
I have read choose your own adventures those were grand! and back I picked up 2 Doctor WHo choose your own adventures @ gift shop when I went to the Doctor HWo exhibit @ Earl's court I am very sure I told you and very sure that I showed you look what I found weee

How did your interactive fiction work out in the end? Is it something we can play now?

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